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There are also a number of optional minigames throughout the four eras.Ĭomputer Shopper felt the game was fun, but ultimately failed to live up to predecessors of the genre. The game mechanics are the same as the prequels including the glove box inventory, horn, radio and accelerator.
At school, Putt-Putt shares the news by telling everyone about time traveling as the game ends.
Putt-Putt tells him that he's right, and he will show him his school supplies later. Firebird is glad that Putt-Putt had fun while time traveling, but then tells Putt-Putt that he's going to be late for school unless he hurries. Firebird that he liked time traveling and that it was the best fun ever. Putt-Putt returns to the present with his things and Pep, and Mr. Putt-Putt must retrieve his lost things and Pep in order for Mr. Putt-Putt assures him that he will gather his things and Pep soon, and enters the Time Portal. Firebird tells Putt-Putt of the risk of being sucked into time unless the portal is shut closed for sure. It sucks Putt-Putt's objects and Pep into time. However, the Time Portal goes haywire (out of control) and opens up. After failing, he realizes he needs a coin to start the machine, and he is fresh out. After Putt-Putt takes out his things, Mr. He explains about his new Time Portal invention, which allows the past and future to be seen without actually traveling there. He wakes up Pep, brings his coin, and heads down the road to Mr. Firebird his history report, calculator, and Smokey the Fire Engine lunchbox before school starts. The game begins with Putt-Putt packing his new school supplies. Players could go behind the scenes into the game's production via the company website. Putt Putt game designer Nick Mirkovich commented that there was a design philosophy of creating immersive interactive world for players to explore, and that like other games by Humongus, items needed for game completion were programmed to be in different places for separate playthroughs. The music was created by Humongous, while voice actors were auditioned by the company (if new to the franchise), then sent to a studio to record their lines.
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Next, the work was handed over to programmers who wrote code to ensure the game responded to player choices, and who added sound effects to synch up to the animations. The next stage was for artists to colour frames and animate clickpoints Humongous noted that while this stage was "tedious", it allowed low-level artists to be creative and use their initiative.
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Next, animators created series of drawings based on the storyboards which when viewed together would simulate movement each of the 30,000 drawings were then individually scanned into a computer, where they were cleaned up and had imperfections removed. Once the basic design sketch was approved, it was given more detail and finally painted. Background artists then interpreted both the script and storyboards to create the look and feel of the game through the backgrounds part of their job was to leave sufficient space for clickable hotspots. Next, the scripts was written and storyboards were created to layout how each scene would work as a self-contained piece, as well as part of a larger story. While the designs of the main characters were already established, the team had to work on designing to look of new characters such as Merlin the Medieval Sorcerer.
They eventually settled on Putt-Putt Travels Through Time. Among the alternate titles were: Putt-Putt Goes to the Carnival, Putt-Putt Saves the Universe, and Putt-Putt Learns to Fly. The production team brainstormed ideas for the follow-up title in the Putt Putt franchise.
Artists played around with designs and colours until settling on the finished version as he appears in the game (bottom). Concept art for Merlin the Medieval Sorcerer, a new character in the game Putt Putt Travels Through Time.